SRW and Gundam HOTNEWS


Gundam Assault Survive gameplay video
January 16, 2010, 11:38 am
Filed under: Games, Gundam | Tags: , , , ,

Gundam Assault Survive gameplay video



More scans for Exceed
January 16, 2010, 10:07 am
Filed under: Games, Suparobo | Tags: , , , , ,

This week’s Famitsu scans (via SRW Hotnews) show some bits of info about characters’ special attacks and other:

  • Aledy’s Souha no Kamae casts Awaken, which raises max COM to 120%, and Drive, which heals 50% of COM, to all allies.
  • Aschen’s Code Anfisbaena (spelling?) attacks 2 characters randomly (allies included), causing them to stun.
  • Neige’s Secret Live casts several seishin to all allies, from Uplift to Dance and Fighting Spirit.
  • Axel & Alfimi’s Mabui Kurai damages enemies while absorbing HP.
  • Suzuka’s Jakigun Tokyo Revival Fest heals and revives allies.
  • The E Gauge warns players about Forced Evasion: the E Gauge grows as enemies are hit, and once full, they have a chance to do a Forced Evasion if the players misses a combo.

Source: Ikusagami



SRW Neo First Impressions
December 21, 2009, 11:03 am
Filed under: Games, SRW, SRWNeo | Tags: , , ,

SRW Neo is finally here, and the game delivers a completely different SRW experience than any other.

The full 3D environment, although poor on details, is really a nice change of pace, with events and battles happening almost in real-time. I say almost, because we can still see the screen fade effect from each unit’s attack during the animation part.

Continue reading



SRW A Portable Full Upgrade Bonus
October 14, 2009, 11:48 am
Filed under: Games, SRW, SRWA | Tags: , , , ,

There is no full upgrade bonus for weapons in this game.
And this Full Upgrade Bonus for unit in this game :

1. Maximum HP +10%
2. Maximum EN +10%
3. Mobility +10%
4. Armor +10%
5. Movement +1

There’s Custom Bonus for each series :
1. Banpresto Originals
Soulgain – Reduce damage received by 30%
Angelg – All weapon’s range +1 aside from range 1 weapons
Vaisaga – Bunshin activation rate +10%
Ash Saviour – Enables flying. Air Terrain Weapon adaption becomes A
Laz Angriff – All weapon’s ammo count increased by 50%

2. Mobile Suit Gundam
Gundam – All weapons pierce barriers
Full Armor Gundam – All weapons pierce barriers
G Fighter – Unit and Weapon Terrain adaption (ratings) are all A. Air / Land Movement type will be gained.
Char’s Gelgoog – All weapons pierce barriers
Elmeth – All weapons will gain P Attribute
Zakrello – Will gain Air Movement type. Unit will have A rating on Air Terrain.

3. Mobile Suit Gundam: 08th MS Shoutai
Gundam Ez-8 – All weapon’s ammo are increased by 50%
Apsalus II – Map weapon’s range + 1
Gouf Custom – Equipped with Special Ability “Bunshin”
High Mobility Zaku – “Successive Target Adjustments” effect will be halved

4. Mobile Suit Gundam 0083 Stardust Memory
GP01 Zephyranthes – Damage will be reduced by 80% when using Shield Defend
GP01 Full Vernian – Damage will be reduced by 80% when using Shield Defend
GP03 Dendrobium – Enhancement Parts Slot + 1 (originally there’s only 1 slot)
GM Custom – Reduce 10 Morale to anyone it attacks

5. Z Gundam
Gundam Mk II – All weapons will ignore Kiribarai (Sword Cut/Cut Away)
Super Gundam – All weapons will ignore Kiribarai (Sword Cut/Cut Away)
Hyakku Shiki – Equipped with Beam Coat
Methuss – Become able to use the Enhancement Parts the same way as Battleships
Z Gundam – Wave Rider Assault (or Crash) will be added to weapons
Argama – Doubles the Battleship’s special parts utilization’s range

6. ZZ Gundam
ZZ Gundam – All weapon’s attack power + 300
Full Armor ZZ Gundam – All weapon’s attack power + 300
Qubley Mk-II (2-gou-ki) – All weapon’s range +1 aside from Range 1 weapons
Qubley Mk-II (3-gou-ki) – All weapon’s range +1 aside from Range 1 weapons
Near Argama – Doubles the Battleship’s special parts utilization’s range

7. Mobile Suit Gundam: Char’s Counterattack
ReGZ – Be able to endure a fatal hit once
Nu Gundam – All weapon’s range +1 aside from Range 1 weapons
Sazabi – All weapon’s range +1 aside from Range 1 weapons
Ra Calium – Doubles the Battleship’s special parts utilization’s range

8. G Gundam
Shining Gundam – All weapons will ignore Kiribarai (Sword Cut/Cut Away)
God Gundam – All weapons will ignore Kiribarai (Sword Cut/Cut Away)
Gundam Maxter – Counter’s activation rate +15%
Dragon Gundam – All weapons will ignore Kiribarai (Sword Cut/Cut Away)
Gundam Rose – All weapons will gain P Attribute (P for Post-movement)
Bolt gundam – Reduce damage received by 30%
Rising Gundam – Appends with Repair ability
Gundam Spiegel – Bunshin activation rate +10%
Nobel Gundam – Flying enabled, weapon’s Air terrain adaption becomes A
Master Gundam – Appends HP Recovery(Small)
Fuunsaiki – Enhancement Parts Slot + 1 (originally there’s only 1 slot)

9. Gundam Wing: Endless Waltz
Wing Zero Custom – Zero System activates at 120 Morale
Gundam Death Scythe Hell – Bunshin activation rate +10%
Gundam Heavy Arms Kai – All weapon’s ammo are increased by 50%
Gundam Sandrock Kai – Equipped with EWAC small
Altron Gundam – Survives seishin Self Destruct with 1 HP left
Tallgeese III – Mobility + 15
Taurus – Appends with Repair special ability

10. Zambot 3
Zambot 3 – Gains the weapon Ion Cannon

11. Daitarn 3
Daitarn 3 – Be able to change form after attacking

12. Mazinger Z
Mazinger Z – Reduce damage received by 30%
Dianan A – Double the HP healed with Repair
Boss Borot – All weapons +30% Hit
Minerva X – Unit Terrain Adaption on Land, Sea, and Space will become S

13. Great Mazinger
Great Mazinger – Reduce damage received by 30%
Venus A – Double the HP healed with Repair
MP Great – Reduce damage received by 30%

14. Grendizer
Grendizer – Reduce damage received by 30%
Double Spacer – Air and Space Unit and Weapon Terrain Adaption will become S
Marin Spacer – Air and Space Unit Terrain Adaption will become A, Sea Unit and Weapon Terrain Adapation will become S
Drill Spacer – Air Unit Terrain Adaption S, Land Weapon Terrain Adaption S

15. Getter Robo
Getter 1 – Be able to change form after attacking
Getter 2 – Be able to change form after attacking
Getter 3 – Be able to change form after attacking
Texas Mack – All weapon’s range +2 aside from Range 1 weapons
Getter Q – Double the HP healed with Repair
Getter 1 (Singel Pilot) – All Unit and Weapon Terrain Ratings will become A

16. Getter Robo G
Getter Dragon – Be able to change form after attacking
Getter Liger – Be able to change form after attacking
Getter Poseidon – Be able to change form after attacking
Mecha Kochouki – Equipped with Bunshin
Mecha Tekkouki – Reduce damage received by 50%
Getter Dragon (Single Pilot) – All Unit and Weapon Terrain Ratings will become A

17. Shin Getter
Shin Getter 1 – Be able to change form after attacking
Shin Getter 2 – Be able to change form after attacking
Shin Getter 3 – Be able to change form after attacking

18. ComBattler V
Combattler V – Equipped with Beam Coat
Kerot – Disguise as Combattler V

19. Voltes V
Voltes V – Equipped with Beam Coat

20. Daimos
Daimos – All weapons pierce Barriers
Galba FXII – EWAC effect +15%

21. Metal Armor Dragonar
Dragonar Type 1 – Melee Weapons’ Attack Power + 200
Dragonar Type 2 – Range Weapons’ Attack Power + 200
Dragonar Type 3 – Double the HP healed with Repair
Dragonar Type 1(L) – Melee Weapons’s Attack Power + 200
Dragonar Type 2(L) – Range Weapons’ Attack Power + 200
Dragonar Type 3(L) – Double the HP healed with Repair
Dragonar Type 1 Custom – Melee Weapons’s Attack Power + 200
Dragonar Type 2 Custom – Range Weapons’ Attack Power + 200
Dragonar Type 3 Custom – Double the HP healed with Repair
Falgen – All weapon’s attack power + 200

22. Kidou Senkan Nadesico
Nadesico – EWAC’s effect + 15%
Nadesico(Y-Unit) – EWAC’s effect + 15%
Aestivalis Air Frames – Air, Land, and Sea Terrain Unit Adaption becomes 1 level higher
Aestivalis Artillery Frames – Land, and Sea Terrain Unit Adaption becomes 1 level higher
Aestivalis 0G Frames – Space Terrain Unit Adaption becomes 1 level higher
Aestivalis Moon Surface Frames – Air, Land, and Space Terrain Unit Adaption becomes 1 level higher
Daitetsujin – Equipped with special ability “Boson Jump”



Basics of Suparobo Gakuen
September 12, 2009, 11:39 am
Filed under: Games, Suparobo | Tags: , ,

The game is due to launch at the August 27th, but since this is the interwebs, it seems it’s out somewhere yet again. Most (if not all) of the info here comes from either GameFAQs forum or the Japanese Wiki for the game.

  • The game uses a system similar to the VS battle from XBox 360’s SRW XO.
  • There are no series specific BGM: no openings songs, no remixes, no ripped songs (as of yet).
  • Lots of units for K series (even enemy bosses), but mostly main character units from W, J or D.
  • Double slot feature gives parts and coins: so far, J’s known to give a part named Heroine Trio.

Read more for info on starting units and a summary of how the battle goes.

Read more…



New System Info on SRW Neo
September 12, 2009, 11:28 am
Filed under: Games, SRW, SRWNeo, Suparobo | Tags: , , ,

Another week, another Famitsu scan from SRW Hotnews. This week’s scans show a few interesting gameplay system updates:

Siege System

The area around a unit is divided into 4 sections. When ally units surround the enemy at these sections, the attack power of your units grow as you target such enemy.

2 examples:

  1. surround with 2 units: the 3rd attacking unit gains 30% attack up and 20% accuracy up
  2. surround with 4 units: the 5th attacking unit gains 60% attack up and 50% accuracy up

Seishin Level

The usual seishin system gains levels that will change its effectiveness or cost. As an example, the Lock-on seishin costs less the higher the level.

Also, the scans shows that a unit can choose which seishin to use even during enemy turns, before choosing a reaction to an attack.

Combination Attacks

  • Double Burning Fire: Mazinger + Great Mazinger
  • Fire Crash Don: Ryuknight Zephyr and Ryuknight Magidora

Source : http://ikusagami.info/wp/2009/09/01/new-system-info-on-srw-neo/



Basics of Suparobo Gakuen
September 12, 2009, 10:34 am
Filed under: Games, SRW, Suparobo | Tags: , ,

The game is due to launch at the August 27th, but since this is the interwebs, it seems it’s out somewhere yet again. Most (if not all) of the info here comes from either GameFAQs forum or the Japanese Wiki for the game.

  • The game uses a system similar to the VS battle from XBox 360’s SRW XO.
  • There are no series specific BGM: no openings songs, no remixes, no ripped songs (as of yet).
  • Lots of units for K series (even enemy bosses), but mostly main character units from W, J or D.
  • Double slot feature gives parts and coins: so far, J’s known to give a part named Heroine Trio.

Read more for info on starting units and a summary of how the battle goes.
Starting units

Starting Units

Basic Gameplay

  • Units have costs, and a team can have 5 units at most with total cost of 15
  • Only 2 units participate in a battle, others stay as reserves
  • 6 teams at most, chosen at the start of the battle, and cannot be changed during it
  • Battle terrain is chosen at random, there are units that can change it as its special ability
  • No pilot swapping, and same units with different pilots are considered as separate units
  • Exchanging a unit during a battle costs the whole turn, but unit’s special ability can be activated at random
  • There’s a choice of play-style before choosing your movements that give advantages if won (there’s a table that tells if your play-style wins, loses or draws)
  • All choices have time-limit
  • All movements, seishins and attacks cost AP: the more AP it costs, more time it takes to activate during the round
  • Only one attack per unit per turn
  • After choosing the movements, a timeline starts with your units actions marked
  • Wins when opponent’s deck is annihilated or surrenders
  • Units have Janken marks that makes their stats different (for same units): Rock benefits attack, Scissor benefits defense and Paper benefits balance, and the winning symbol also raises damage
  • The EN is shared between units